We created Bixr to improve the Bicker process at Princeton. The point of bicker is to help upperclassmen get to know underclassmen so that they can decide whether or not they want the underclassmen in their club. Underclassmen attend 1-2 sessions a day, for 3 days. At these sessions, they play games or have conversations with as many people as they can. This can be stressful and we thought that there should be a better way to meet people. Bixr helps students meet each other throughout the year and allows them to participate in activities they actually enjoy. Our website allows students to host and join events.
March 16 - 24
Goals: Initialize work environment, establish workflow, begin to familiarize ourselves with frameworks and languages we’ll be using, refine design ideas.
Tasks:
Week of Mar 30
Goals: Get components linked up, (tracer bullets)
Tasks:
Mar 31 - Apr 13 (Prototype)
Goals: Create an app that we can start using and test ourselves
Tasks:
Apr 14 - Apr 27 (Alpha testing)
Goals: Develop sufficient features to start testing with some initial users
Tasks:
Apr 28 - May 4 (Beta Testing)
Goals: Incorporate feedback from alpha test to incorporate full features of the app
Tasks:
May 5 - Week of May 9 (Demo)
Goals: Fix bugs and polish presentation of product
Tasks:
May 13 - (Project Submission)